![]() Ninja has several rotational issues that make it feel weird, clunky, and awkward to play, some of which were freshly-introduced with Patch 5.10, ironically as part of an attempt to reduce these issues in other areas of the design.ฤก.Related to the above, Ninja has drifted a long distance from feeling like a true "Melee" combat experience, and feels too much like a "Low-budget Caster" now.Ninja has a problematic fantasy and presentation that I think falls short of most of the "Class Archetypes" that players are expecting Ninja to be, especially coming from other games, RPGs, MMOs, etc.What do you think are the current problems with Ninja? I would break this up into several categories: I would also like to explore ways that Ninja could be refined and improved from its current state, preferably without rebounding the design back into having the historical design issues that the aggressive Patch 5.10 changes attempted to address. In this post, I would like to try to explore why Ninja no longer feels as appealing and fun as it used to. A lot of the Ninja toolkit does not have a satisfying place in AOE situations, such as the entire "Trick Attack" / "Vulnerability Up" window.Other aspects of Ninja's design have been problematic since their inception, and either remain unaddressed, or have been compounded over time.A great deal of aspects about the rotation do not feel comfortable or satisfying to perform any more, especially compared to previous Ninja designs.Ninja does not feel like it satisfies the fantasy niche that it was originally intended to, and is one that FFXIV is distinctly missing: the traditional "Thief", "Rogue", "Assassin".Ninja has drifted a very far distance from its initial roots in the ARR Rogue Class introductory experience, and that initial introduction now feels very misleading.Post-5.10 Ninja doesn't feel at all like the Job that it used to be.And in that sense, I find Shadowbringers Ninja very disappointing: Instead, I think that the key word that I would use for the current version of Ninja is "disappointing". ![]() And the design isn't problematic enough to be considered "unfun", in my opinion.For the most part, it's not unfairly difficult, either.Its rotation is not particularly obnoxious to play.Numerically, it pulls its weight well in raid instances.However, to be clear, I don't think that the current version of Ninja is "bad", per se: I've pretty much lost interest in using it at all, for any kind of content. Do you currently enjoy playing Ninja in Shadowbringers? Not really, no.
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